User's Guide

Support Center

Access Method Settings

Last Updated: Jun 20, 2014 06:38PM UTC
Please note this article applies only to Personal, Professional, and District subscription accounts.
 

Access Method Settings


Access method settings are changed through the User Settings dialog. These settings will permanently stay in effect whenever and wherever the student plays an activity.

There are two ways you can access the User Settings dialog - through the Edit link on the student profile and from the toolbar of any activity that is playing in the Boardmaker Student Center.

Note:  If you have a Personal subscription, you must change user settings from the Activity Toolbar in the Student Center. (See below)
 

From the Student Profile:

1.  Open the Student Management page. (Students > Student Management.)

2.  Select the Student ID link of the student whose settings you want to customize. His or her Student Profile will open.

3.  Select the Edit link to the right of User Settings.



The User Settings dialog will open.

4.  Select the Access Method tab.

5.  Select an access method from the Access Method drop-down menu.


 

From the Activity Toolbar in the Student Center:


Note:  If you have a Personal subscription, you must change user settings from the Activity Toolbar in the Student Center.

From any activity that the student is playing in the Student Center:

1.  Select the double arrow at the top left corner of the screen to open the Activity Toolbar.



2.  Select the Settings button in the Toolbar. The Settings menu will open.



3.  Select User Settings. The User Settings dialog will open.

4.  Select Access Method.

5.  Select an access method from the Access Method drop-down menu.



 

Simple Touch Settings


Simple Touch is the default access method for the software - an object is immediately selected when the student clicks it. (There are no settings to adjust for the Simple Touch selection method.)

 

Touch Enter Settings


As with the Simple Touch access method, an object is selected when it is clicked. You can adjust the hold and release times for the Touch Enter access method.



1.  Slide the Hold Time slider to adjust the hold time for selections. (Hold time is the length of time that the student must maintain contact with a screen object (hold down the mouse button) before the object is selected.)

2.  Slide the Release Time slider to adjust the window of time after one selection during which the student cannot make a new selection. (Release time is the window of time after a screen object is selected during which the software will not accept a new selection.The release time countdown starts when the mouse button is released.)
 

Touch Exit Settings


The student selects an object, holds down the mouse button for a specified period of time (hold time), and then releases the mouse button. The object is selected when the mouse button is released. You can adjust both the hold and release times.


 
  • Slide the Hold Time slider bar to adjust the hold time for selections. (Hold Time is the length of time that the student must maintain contact with a screen object (hold down the mouse button) before the object is selected. When the student releases the mouse button, the object is selected.)
 
  • Slide the Release Time slider bar to adjust the window of time after one selection during which the student cannot make a new selection. (Release time is the window of time after a screen object is selected during which the software will not accept a new selection. This can help prevent accidental selections. The release time countdown starts when the mouse button is released.)
 
 

Scanning Settings


The Scanning selection method will systematically highlight all of the objects on a page. When the desired object is highlighted, a selection can be made by activating a switch.




1.  Select a scan type from the drop-down menu.
 
  • Autoscan - The software will automatically scan the page. You select the speed of the scan, its pattern, and the number of passes the scan will make before it resets (or goes back one level).
 
  • 2 Switch - Two separate switches (or keyboard keys) are used as switches. Switch 1 advances the scan, and Switch 2 makes the selection. You select the scan pattern.

2.  Select the switch inputs from the drop-down menus.
 
  • For Autoscan - Select the Switch 1 Input drop-down menu to choose the keyboard key that will provide a switch input to signal the software to make a selection.
 
  • For 2 Switch Scanning - Select the Switch 1 Input drop-down menu to choose the switch input to signal the software to advance the scan highlight.  Select the Switch 2 Input drop-down menu to choose the switch input to signal the software to make a selection.

3.  (Autoscan only) Slide the Scan Speed slider to adjust the speed at which the scan highlight will move through the objects on the page.

4.  Select the Scan Pattern drop-down menu and choose a scan pattern option - the order in which objects will be scanned - either by rows, by columns, or linearly (starting in the top left corner, moving to the right, and then down).

5.  Select the Number of Passes drop-down list and choose the number of times the scan pattern will repeat before stopping. (The options are One, Two, Three, Four, and Infinite.)

6. Select the Then drop-down list to choose what the scan will do after it has completed the selected number of passes:
  • Back One Level will move the scan pattern "up" to the previous level.


Note:  If this feature is selected, the scan pattern will move "up" to the previous level (that is, if you are using Row/Column scanning, and the scan pattern is scanning the individual objects in a row, selecting the Up button would move the highlight back to scanning row by row).
 
  • Reset will restart the scan.

7.  Select the buttons you want to display onscreen from the Show drop-down list. (The options are Back, Reset or Both.)

8.  Select a grid size from the Freeform Target Grid Size drop-down list to define a target area for a freeform object that is not laid out on a grid.

9.  Select Submit to save your settings.
 

Mouse Pause


An object is selected by moving the cursor over the object and pausing for a set period of time. When the allotted time has passed, and the cursor remains paused on the object, the object is selected. The Mouse Pause access method also includes an option for using a switch to make a selection.



1.  Make a selection from the Select With drop-down menu:
 
  • Select Pause if you want the selection to take place if the movement of the cursor is stopped on an object for a specified amount of time.
 
  • Select Switch if you want to use a switch or keyboard key to activate the selection.

2.  Depending on whether you chose Pause or Switch:
 
  • Pause method only - Slide the Pause Time slider to adjust the amount of time that the cursor must remain on the object before it is selected.
 
  • Switch method only - Select the Switch 1 Input drop-down menu to choose the switch that will provide an input to signal the software to make a selection.
 

Highlight Settings


1.  Select a highlight style from the Highlight Style drop-down menu to choose how a selected object will visually stand out on the screen.



HIGHLIGHT STYLES

2.  To select a highlight color, select the Color button..



The Color Select dialog will open.




Select a standard color or create a custom color:
  • To select a standard color, use the Standard Colors drop-down menu.
 
  • To create a custom color, use the R (red), G (green), and B (blue) sliders and the Opacity slider.

3.  Select OK when you are finished.

Caution:  When you have finished customizing all the user settings (under the Interface, Access Method, Text to Speech, and Symbols and Language tabs, select Submit to save all of your settings and close the User Settings dialog. If you select Cancel, all of the changes you have made to the settings will be lost.

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